Combat: a significant difference

Before moving on to quests and exploring the worlds of DDO and WoW it’s worth examining their respective combat systems. If there is a real point of difference, it’s DDO Active Combat System (ACS) versus WoW tab-target auto-attack for paladins.

Active Combat System: DDO’s tactical approach to battles

Swing, miss! And there's the D20 dice!!!!

Swing, miss! And there's the D&D dice!

It’s with combat that we see a real difference between WoW and DDO.

DDO utilises what it calls the “Active Combat System”. Combat happens in real time, and is dependent on your ability to actually aim your sword at the enemy MOB. Indeed, DDO combat reminds me of the same mechanics as a first-person-shooter: there is a small red circle indicating where you attacks are aimed.

In order to swing you weapon you have to click the left mouse-butto and be in range of them.  Combat involves a lot of clicking: you will miss a lot. Enemies can block your attack and will frequently move out of the range of your sword blows. Often you end up chasing them to deliver a final, killing blow.

As a nice touch, the famous twenty sided dice (the D20) can be seen rolling in the bottom right of the screen indicating your “hit roll”. Pen and paper of old players rejoice!

Combat in DDO is fluid and dynamic, as MOBs dance and jump away from your sword. Situational awareness is crucial: when fighting more than one MOB you often need to decide on taking down the monster wailing on you or running over to take out that pesky caster throwing damage your way. You also need to be careful taking on multiple MOBs when soloing.

I rather enjoyed the choatic, free-flowing feel of the combat. It’s like being an old 1930’s Errol Flynn film where you chase the enemies around a room wildly flinging your weapon at them.

It’s also a lot of fun.

  • Advantages: tactical combat that is interesting and skills based, therefore more of a challenge.
  • Disadvantages: it can take some getting used too, especially if you are used to conventional MMO combat systems.
  • Rating: 4/5

Warcraft’s Tab-Target approach: familiar MMO territory

Die magic eel!

Die magic eel!

We’re in safe and familiar territory with the WoW combat system: target your MOB by either clicking on them or hitting the Tab key; pull them with a spell or get within aggro range; let auto-attack do the work and cycle through your abilities in the Action Bar; watch your health so you don’t die; rinse and repeat. Abilities will be subject to cool downs: manage these as best you can.

MOBs in WoW are suicidally stupid. I mean, really, really stupid.  They will run up to you and stand there until they die. Occasionally humanoid MOBs may try and run away. Unlike DDO’s MOBs who jump around and try to avoid being killed, MOBs in Warcraft have a death wish.

Knowing what your abilities do is obviously helpful, so take the time to learn these. As you level you will get more offensive spells (Judgements etc.) and buffs that will enhance your defence or attack capabilities.

Situational awareness plays a small part in combat, at least in the early parts of the game. For a plate-wearing melee class it’s enough to simply walk up to a few MOBs, throw a Judgement of Light spell on them and whack, whack, whack.

The combat animations and sound effects are themselves interesting: and they have to be. You don’t actually need to pay much attention to the combat on the screen, unlike DDO when a MOB can dance out of range of your sword.

WoW combat is about managing your cool downs and your health.

  • Advantages: it’s simple, it works and anyone can master the WoW combat system.
  • Disadvantages: no real disadvantages to WoW’s combat system, except that it lacks any excitement. This is especially the case at the lower levels, where the lack of offensive spells and abilities for the Paladins mean you’re almost completely reliant on auto-attack.
  • Rating: 3/5

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